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Vray next mac
Vray next mac













The blender Devs outnumber the sidefx ones by a long way, so you're mistaken there, they also don't have any real commercial responsibilities, so can throw as many people as they want, and if things break, there's no flood of companies literally stopping being able to work. Do you have any idea how many more moving parts Houdini has compared to Blender? How sidefx has a real commercial responsibility to paying customers to address and support the needs of them. Using Blender as an example is not comparable at all.

vray next mac

You really are thinking in the wrong way about this. My renewal is coming up in a month and it seems like an appropriate time to do just that, even if ultimately it is just a small drop in the massive ocean of SideFX's earnings. I feel that the only option I have left is to vote with my wallet. Working in MacOS is as important to my personal workflow pipeline as working in Linux is to yours (FYI I have a Windows machine running too and it does nothing but add extra work and maintenance drain to my already busy schedule). Are you implying that all of their code-base is considerably simpler than Houdini's? I will not allow fanboy-ism to justify why SideFX has been obviously dragging their feet on MacOS (and I'm not even necessarily talking about M1 optimization - I'm talking about working out basic buggy viewport behavior that's been present for quite some time now). I am going to bring up Blender (despite all the hate that it gets) - the user base relation is similar, and yet even with a fraction of the staff and financial resources that SideFX has, they got the job done! And they're not alone - Blackmagic Fusion and Resolve, the Adobe suite, AVID, C4D, and countless 3rd party companies.

vray next mac

It seems reasonable even by your own economic logic - allot the resources in relation to the need. What I'm asking is for SideFX to hire (even on a part time basis) "someone" to work on MacOS optimization. I'm not asking for SideFX to reroute the team who might be working on a new version of Vellum, or the Karma coding to all of a sudden stop what they're doing to focus exclusively on MacOS. I also find this pro-corporate profits-above-all type of thinking that you seem to embrace to be incredibly sad and limiting, especially in the creative community - but I digress.

vray next mac

Windows users, but fundamentally it's a question of "either offer proper support on all the platforms, or don't - but don't pretend that all users are treated equally." Either SideFX's goals are to bring powerful tools in the hands of as many artists as possible, or they aren't. Here's the thing Lewis - I know you keep harping on how small the percentage of MacOS users vs. Tinyhawkus I'm not trolling, I'm genuinely asking how you see the development cycle in complex software.















Vray next mac