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Zbrush hard surface alphas
Zbrush hard surface alphas











zbrush hard surface alphas

This works like cutting clay with a wire. The Clip Brushes can be used to select part of your mesh and cut it away. Slash can be used to carve deep grooves into the surface of your model.ĭam_Standard can also be used for this, with a slightly different shape of groove. Pinch can be used to sharpen rounded edges into corners. Polish will smooth out any minor imperfections, eventually flattening your planes. With a high poly model (that has had a high density run through with zremesher to line up the polys more nicely) you can sculpt some decent hard edge details into your mesh using a variety of brushes. SCULPTING HARD EDGES WITH POLISH BRUSHES AND ALPHAS This can create rough areas around the edge, so in the Tool palette open – Deformation and choose Smooth by groups. Use the transpose brush to push in or out the masked section. With a high subdiv level, Use the Mask Curve brush to create masks with nice clean edges, and add and subtract masks to get the shape you want.

zbrush hard surface alphas

Get a basic shape of the hard surface you want to create, such as a helmet or armour piece. Mask off the portion of your rough sculpt that you want to extract as it’s own object.Ĭlick the Extract button – This will create a plate on top of your mesh at the chosen thickness.Ĭlick Accept underneath to save this new plate as a separate subtool. The list below, whilst by no means comprehensive lists some of the techniques you can use to create these kinds of objects:Ī common method is to make a rough model of a helmet or suit of armour, then mask and extract individual sections to polish them separately.Īfter modelling a rough version of your sculpt, open the subtool section of the Tool Palette. ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour and props.













Zbrush hard surface alphas