

This works like cutting clay with a wire. The Clip Brushes can be used to select part of your mesh and cut it away. Slash can be used to carve deep grooves into the surface of your model.ĭam_Standard can also be used for this, with a slightly different shape of groove. Pinch can be used to sharpen rounded edges into corners. Polish will smooth out any minor imperfections, eventually flattening your planes. With a high poly model (that has had a high density run through with zremesher to line up the polys more nicely) you can sculpt some decent hard edge details into your mesh using a variety of brushes. SCULPTING HARD EDGES WITH POLISH BRUSHES AND ALPHAS This can create rough areas around the edge, so in the Tool palette open – Deformation and choose Smooth by groups. Use the transpose brush to push in or out the masked section. With a high subdiv level, Use the Mask Curve brush to create masks with nice clean edges, and add and subtract masks to get the shape you want.

Get a basic shape of the hard surface you want to create, such as a helmet or armour piece. Mask off the portion of your rough sculpt that you want to extract as it’s own object.Ĭlick the Extract button – This will create a plate on top of your mesh at the chosen thickness.Ĭlick Accept underneath to save this new plate as a separate subtool. The list below, whilst by no means comprehensive lists some of the techniques you can use to create these kinds of objects:Ī common method is to make a rough model of a helmet or suit of armour, then mask and extract individual sections to polish them separately.Īfter modelling a rough version of your sculpt, open the subtool section of the Tool Palette. ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour and props.
